Threat Bulletin 0059: HTTP/2 rapid reset against a gaming community platform in Latin America

On Friday 21 May 2021 at 02:00 UTC, a HTTP/2 rapid reset targeted a gaming community customer in Latin America. The attack peaked at 948.9 million requests per second and lasted 187 minutes. Traffic originated from 1446 autonomous systems in 32 countries, predominantly a Mirai-derived IoT botnet.

Vector HTTP/2 rapid reset
Peak 948.9 million requests per second
Duration 187 min
Time to mitigation 0.195 s
Attack traffic reaching origin 0.061%
Legitimate traffic challenged 0.08%

Timeline

The attack was preceded by no stated motive. Request rates on the targeted routes exceeded their hourly baseline by a factor of 547 within 25 seconds. The risk score of participating clients crossed the challenge threshold automatically and proof-of-work difficulty rose with origin load.

What the customer saw

A brief increase in p99 latency of 90 ms during the first minute, then normal service.

Recommendations

  • Keep origin IPs out of public DNS history.
  • Add a dedicated rate limit for the targeted route.
  • Review allow-listed partner ranges quarterly.

4 thoughts on “Threat Bulletin 0059: HTTP/2 rapid reset against a gaming community platform in Latin America”

  1. We moved from a scrubbing provider to always-on last year; time to mitigation went from minutes to basically nothing.

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