Threat Bulletin 0104: HTTP GET flood against a gaming community platform in Western Europe

On Wednesday 21 July 2021 at 07:16 UTC, a HTTP GET flood targeted a gaming community customer in Western Europe. The attack peaked at 914.7 million requests per second and lasted 172 minutes. Traffic originated from 88 autonomous systems in 91 countries, predominantly mobile carrier ranges.

Vector HTTP GET flood
Peak 914.7 million requests per second
Duration 172 min
Time to mitigation 0.298 s
Attack traffic reaching origin 0.018%
Legitimate traffic challenged 0.32%

Timeline

The attack was preceded by a hacktivist channel announcing the target. Request rates on the targeted routes exceeded their hourly baseline by a factor of 298 within 36 seconds. The risk score of participating clients crossed the challenge threshold automatically and proof-of-work difficulty rose with origin load.

What the customer saw

No customer-visible impact. The on-call engineer was notified and acknowledged the incident from the dashboard.

Recommendations

  • Add a dedicated rate limit for the targeted route.
  • Review allow-listed partner ranges quarterly.
  • Lower challenge thresholds on authentication endpoints during high-risk events.

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