Why we wrote our proxy data plane in Rust (part 3)

why we wrote our proxy data plane in Rust sounds like a narrow topic. It turns out to touch almost every part of how an edge network behaves under attack.

Latency budget

Our budget for the whole filtering pipeline is one millisecond at the 99th percentile. Anything that cannot be decided within that budget runs asynchronously and influences the next request from the same client, not the current one.

That constraint shapes everything: data structures, where state lives and which signals we are willing to compute inline.

What actually happens during a flood

The first thing to fail during a layer 7 flood is almost never bandwidth. It is connection slots, worker processes or database connections on the origin — resources measured in hundreds or thousands, not gigabits. An attacker who can make each request expensive only needs a few thousand requests per second.

That is why we score requests before they are proxied. By the time a request reaches your origin, it has been attributed to a client, compared against that client’s history and weighed against the current load on the route it targets.

The economics behind it

A booter service rents out a 100 Gbps attack for less than the price of a pizza. Defending against it with bandwidth alone is a race you lose. Defending against it by making each malicious request cost more than it earns is a race you win.

This is the entire idea behind never metering attack traffic: our costs scale with filtering, not with your invoice.

What we got wrong

Our first version challenged too eagerly on mobile networks, where thousands of real users share a handful of carrier-grade NAT addresses. Reputation that is shared is reputation that is noisy.

We now weight fingerprint consistency and session behaviour far more heavily than IP reputation for traffic from known mobile carrier ranges.

Challenges beat blocks

Blocking lists go stale within minutes when attackers rotate through residential proxies. Proof-of-work does not care where a request comes from; it only cares whether the client is willing to pay the cost.

For a real browser that cost is a few hundred milliseconds, once per session. For a botnet sending a million requests a minute it is a million puzzles a minute — and at that point the attack stops being cheap.

Observability first

Every mitigation decision is logged with its reasons, and every log line can be traced to the rule and score components that produced it. When a customer asks why a request was challenged, the answer is a link, not a guess.

Logs stream to the customer’s SIEM within seconds, which also means their security team sees attacks in the same tools they use for everything else.

{ "match": { "path": "/api/v1/checkout", "risk": ">= 44" }, "action": "challenge" }

We will follow up with the numbers from the next quarter.

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