Threat Bulletin 1432: login endpoint flood against a gaming community platform in Latin America

On Wednesday 19 August 2026 at 03:58 UTC, a login endpoint flood targeted a gaming community customer in Latin America. The attack peaked at 593.5 million requests per second and lasted 7 minutes. Traffic originated from 2647 autonomous systems in 81 countries, predominantly misconfigured open reflectors.

Vector login endpoint flood
Peak 593.5 million requests per second
Duration 7 min
Time to mitigation 0.085 s
Attack traffic reaching origin 0.052%
Legitimate traffic challenged 0.01%

Timeline

The attack was preceded by a breaking political story. Request rates on the targeted routes exceeded their hourly baseline by a factor of 523 within 16 seconds. The risk score of participating clients crossed the challenge threshold automatically and proof-of-work difficulty rose with origin load.

What the customer saw

Checkout conversion was unchanged compared with the same hour of the previous week.

Recommendations

  • Add a dedicated rate limit for the targeted route.
  • Lower challenge thresholds on authentication endpoints during high-risk events.
  • Review allow-listed partner ranges quarterly.

8 thoughts on “Threat Bulletin 1432: login endpoint flood against a gaming community platform in Latin America”

  1. We moved from a scrubbing provider to always-on last year; time to mitigation went from minutes to basically nothing.

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